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Thursday, April 18, 2013

First glimpse of FIFA 14 for Xbox 360

FIFA is currently a difficult challenge surpass himself. The players support each new version of the game: FIFA 13 sold 4.4 million copies the first week on sale and players who are interested in competing with other are so many that the matchmaking is secured without problems since vie 65 million of games each week. They have been in Spain two producers of the series, Nick Channon and Argentine Sebastian Enrique, to tell the news of FIFA 14, focused on enhancing the excitement of every game and achieving some goals do you get out of the chair like you're watching your favorite team playing in the final of the Champions League. Enrique explained that starting this year's version arose which caused the game to be satisfactory, and concluded that it was necessary to give more options to the player: "We focus on the play to be creative to get thrill with the goal, to feel the euphoria of scoring a great goal, "he said.


Tour as you like

These emotions come from the hand of various developments. One of the most important is called Sprint Dribble Turns. Henry reported that, until now, when you wanted that the player did revolve while running in a minimum angle of 22.5 °. "This, he added, leading to a lot of people go to the line and send the ball to another player scored from a header. Want people to be more creative and rotate to any angle keeping pace." says producer so far not been possible to change this way of playing, but now you can move the player at the angle you want. In a comparative video of FIFA 13 and FIFA 14 was to be very clear about the difference, since in the first case the player had to draw a half circle wide as he moved and the second change was much faster and naturally.
FIFA 14

When controlling the ball matter who you


Another marked difference from the last version of the game are the Dribble Variable Touches. When a player goes as he runs the ball like he always does, said Argentine producer, which gives it a robotic and unrealistic. With these new touches, the ball does not always move at the same distance from the foot of the player, but it depends on the player who is hitting. So, Messi and Cristiano Ronaldo placed at some distance from his feet with precision, but the rest of the players will strike at different distances according to their ability and if they are pushing "so you have to think about who you're playing," specifies game producer. course, are not the only changes, as there are many adjustments that will make a difference when it comes to attack, as the option of running to the band for not staying offside.

Changes in the defense

When defending there will be changes in the gameplay. In FIFA 13 the players of the defending team took the decision of where to go based on the information they received at a time, if an opponent went ahead and left behind another player, they would renounce the latter moving along. Now, Artificial Intelligence (AI) take into account the data arriving at different times, so that best fits what is likely to happen.

FIFA 14

As the pressure of the defense was much closer to the attacker, the game is constantly moving from area to area, but had almost play in midfield said Enrique, and now is looking for the plays are created in different ways. With Defensive Pressure Dynamic AI will detect if there is a good opportunity for you to steal the ball otherwise, so that if you start pressing, your teammates will help the other players scoring around you.

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